{"id":18418,"date":"2015-10-06T15:30:46","date_gmt":"2015-10-06T19:30:46","guid":{"rendered":"http:\/\/therapytoronto.ca\/news\/?p=18418"},"modified":"2015-10-06T15:30:46","modified_gmt":"2015-10-06T19:30:46","slug":"players-object-to-extreme-physique-of-video-game-characters","status":"publish","type":"post","link":"https:\/\/therapytoronto.ca\/news\/2015\/10\/players-object-to-extreme-physique-of-video-game-characters\/","title":{"rendered":"Players object to extreme physique of video game characters"},"content":{"rendered":"<p>From the University of Delaware\u00a0media release:<\/p>\n<blockquote>\n<p id=\"first\" class=\"lead\"><a href=\"http:\/\/therapytoronto.ca\/news\/wp-content\/uploads\/2013\/04\/video-game-standing.jpg\"><img loading=\"lazy\" class=\"alignright size-full wp-image-12554\" src=\"http:\/\/therapytoronto.ca\/news\/wp-content\/uploads\/2013\/04\/video-game-standing.jpg\" alt=\"video game standing\" width=\"191\" height=\"290\" \/><\/a>College students <strong>playing Japanese fighting video games often object to the unrealistic depictions of the characters<\/strong>, drawn with exaggerated and highly sexualized physiques, but they say the mechanics of the game itself are more important to them.<\/p>\n<div id=\"text\">\n<p>Those findings come from researcher Rachael Hutchinson, associate professor of Japanese studies in the University of Delaware&#8217;s , who conducted <strong>four years of surveys of students&#8217; attitudes toward the games<\/strong>. Her paper, &#8220;Gender Stereotypes in Japanese Fighting Games: Effects on Identification and Immersion,&#8221; was published in the September issue of the\u00a0<em>Journal of New Media and Culture<\/em>.<\/p>\n<p>&#8220;In these particular games, <strong>the characters&#8211;male and female&#8211;have very extreme, exaggerated physiques<\/strong>,&#8221; Hutchinson said. &#8220;These are very unrealistic body types.<\/p>\n<p>&#8220;My question was: Does this detract from a player&#8217;s ability to identify with a character [he or she is controlling during the game] or from their immersion in the game?&#8221;<\/p>\n<p>She found that <strong>players noticed and had negative feelings about the exaggerated body types and that there were differences between the reactions of men and women<\/strong>, although both genders expressed worry about the influence on younger players.<\/p>\n<p><strong>Men, she said, were more concerned about the extreme body images of the male characters, drawn with such exaggerated muscles that even a student who was a bodybuilder called them unrealistic<\/strong>. In contrast, women were more likely to criticize the sexualized depiction of the female characters as an indication that men dominate the videogame industry as designers and corporate executives.<\/p>\n<p>Despite these objections to the images of characters, students told Hutchinson that other factors were much more important to their identification with characters and their immersion in a particular game.<\/p>\n<p>&#8220;When I asked them what detracts from their identification with a character, <strong>the sexualized elements were ranked at No. 6<\/strong>,&#8221; she said.<\/p>\n<p>Much more important to the players were such factors as whether they were winning the game and whether they could easily direct a character&#8217;s actions.<\/p>\n<p>&#8220;When you&#8217;re losing or feel like you can&#8217;t control your character, you get frustrated and lose that sense of identification,&#8221; Hutchinson said. &#8220;<strong>When you&#8217;re winning, you identify with the character no matter what it looks like<\/strong>. These are functions of the genre, not related to how the character appears.&#8221;<\/p>\n<p>The research also shows the value in studying a particular type of game, rather than the industry as a whole, she said. Japanese fighting games give players a choice of dozens of characters and the ability to engage in short fighting sequences that last only a few minutes. After a fight, a player can change characters if she or he wants to.<\/p>\n<p>In a different kind of game, where a player directs a single character through a narrative that might take hours to complete, the findings might be different, Hutchinson said.<\/p>\n<p>&#8220;I think a lot has to do with choice, with whether a game gives you a choice of characters,&#8221; she said. &#8220;<strong>These fighting games are different from other genres, and the way people play them is different.<\/strong>&#8221;<\/p>\n<\/div>\n<\/blockquote>\n<div id=\"text\">\n<h3><strong>New minor in game studies<\/strong><\/h3>\n<\/div>\n<div id=\"text\">\n<p>A new, interdisciplinary minor in game studies is available this semester, largely because of the interest expressed by students, said Hutchinson, who is a co-founder of the UD Game Studies Research Group. That group was established with support from the College of Arts and Sciences&#8217; Interdisciplinary Humanities Research Center (<a title=\"http:\/\/www.ihrc.udel.edu\" href=\"http:\/\/www.ihrc.udel.edu\/\">http:\/\/www.ihrc.udel.edu<\/a>).<\/p>\n<p>A survey of undergraduates found that many students&#8211;with majors including computer science, art, communication and languages, literatures and cultures&#8211;were interested in a game studies minor, Hutchinson said. Faculty from a variety of disciplines worked together to create the program and develop related courses.<\/p>\n<p>The minor requires 18 credits in such subjects as game design, game reception and games and culture, and Hutchinson said it&#8217;s already proving to be popular with students.<\/p>\n<\/div>\n<div id=\"text\">\n<p>&#8220;Most students have been playing these games for a long time,&#8221; she said. &#8220;Now, we can help them learn to think about them in a different way.&#8221;<\/p>\n<\/div>\n<!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<p>From the University of Delaware\u00a0media release: College students playing Japanese fighting video games often object to the unrealistic depictions of the characters, drawn with exaggerated and highly sexualized physiques, but&#8230; <a class=\"read-more-link\" href=\"https:\/\/therapytoronto.ca\/news\/2015\/10\/players-object-to-extreme-physique-of-video-game-characters\/\">Read more &raquo;<\/a><!-- AddThis Advanced Settings generic via filter on get_the_excerpt --><!-- AddThis Share Buttons generic via filter on get_the_excerpt --><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[5,9,348,346],"tags":[],"_links":{"self":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/18418"}],"collection":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/comments?post=18418"}],"version-history":[{"count":1,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/18418\/revisions"}],"predecessor-version":[{"id":18422,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/18418\/revisions\/18422"}],"wp:attachment":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/media?parent=18418"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/categories?post=18418"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/tags?post=18418"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}