{"id":19964,"date":"2017-03-31T11:34:51","date_gmt":"2017-03-31T15:34:51","guid":{"rendered":"http:\/\/therapytoronto.ca\/news\/?p=19964"},"modified":"2017-03-29T02:36:59","modified_gmt":"2017-03-29T06:36:59","slug":"playing-to-beat-the-blues","status":"publish","type":"post","link":"https:\/\/therapytoronto.ca\/news\/2017\/03\/playing-to-beat-the-blues\/","title":{"rendered":"Playing to beat the blues"},"content":{"rendered":"<p>From the\u00a0University of California &#8211; Davis press release:<\/p>\n<blockquote>\n<p id=\"first\" class=\"lead\"><img loading=\"lazy\" class=\"alignright size-full wp-image-9595\" src=\"http:\/\/therapytoronto.ca\/news\/wp-content\/uploads\/2013\/01\/cellphone_texting.jpg\" alt=\"\" width=\"300\" height=\"200\" \/>Video games and &#8220;brain training&#8221; applications are increasingly touted as an effective treatment for depression. A new UC Davis study carries it a step further, though, finding that <strong>when the video game users were messaged reminders, they played the game more often and in some cases increased the time spent playing<\/strong>.<\/p>\n<div id=\"text\">\n<p>&#8220;Through the use of carefully designed persuasive message prompts &#8230; mental health video games can be perceived and used as a more viable and less attrition-ridden treatment option,&#8221; according to the study.<\/p>\n<p>The paper, authored by Subuhi Khan and Jorge Pena, professors in the Department of Communication at UC Davis, is forthcoming in <em>Computers in Human Behavior<\/em>.<\/p>\n<p>The messages, and subsequent games assigned, targeted depression that could be perceived as either internal &#8212; caused by a chemical imbalance or hereditary factor; or depression that could come from outside factors &#8212; such as a job or relationship situation. The messaging had slight differences in approach, but ended on basic inspirational notes to inspire the participant to play the game. Each message ended with: &#8220;Just like a regular workout, much of the benefit of these tasks comes from using them without taking breaks and putting in your best effort.&#8221;<\/p>\n<p>Using six, three-minute games, the study found in most cases that <strong>playing the specifically designed game helped subjects feel they had some control over their depression<\/strong>. Each game was an adaptation of <strong>neurophysiological training tasks that have been shown to improve cognitive control among people experiencing depression<\/strong>.<\/p>\n<p>Portraying depression as something caused internally because of biological factors and providing a video game-based app for brain training made participants feel that they could do something to control their depression. This supports other research that shows that <strong>brain-training games have the potential to induce cognitive changes<\/strong>, the authors said. Those users also gave high ratings for the usability of the app.<\/p>\n<p>On the other hand, portraying depression as a condition caused by external factors led users to spend more time playing the game &#8212; again, perhaps giving them a feeling of control over their situation. But researchers said this result was likely due to immediate engagement and was unlikely to have long-term benefits.<\/p>\n<p>The study did not examine whether playing the games actually reduced depression, although that will be looked at in future studies, the authors said.<\/p>\n<p>The study looked at results from 160 student volunteers who said they suffered from mild depression. They received class credit for participating. Three-fourths were women, and more than half of the subjects were of Asian heritage, followed by white, Latino, and other ethnicities. The average age was 21.<\/p>\n<\/div>\n<\/blockquote>\n<!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<p>From the\u00a0University of California &#8211; Davis press release: Video games and &#8220;brain training&#8221; applications are increasingly touted as an effective treatment for depression. A new UC Davis study carries it&#8230; <a class=\"read-more-link\" href=\"https:\/\/therapytoronto.ca\/news\/2017\/03\/playing-to-beat-the-blues\/\">Read more &raquo;<\/a><!-- AddThis Advanced Settings generic via filter on get_the_excerpt --><!-- AddThis Share Buttons generic via filter on get_the_excerpt --><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[345,5],"tags":[14,31,158,12,225,237],"_links":{"self":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/19964"}],"collection":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/comments?post=19964"}],"version-history":[{"count":2,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/19964\/revisions"}],"predecessor-version":[{"id":19997,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/19964\/revisions\/19997"}],"wp:attachment":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/media?parent=19964"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/categories?post=19964"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/tags?post=19964"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}