{"id":24976,"date":"2017-12-02T13:33:21","date_gmt":"2017-12-02T18:33:21","guid":{"rendered":"http:\/\/therapytoronto.ca\/news\/?p=24976"},"modified":"2017-11-24T20:38:13","modified_gmt":"2017-11-25T01:38:13","slug":"researchers-develop-video-game-that-improves-balance-in-youth-with-autism","status":"publish","type":"post","link":"https:\/\/therapytoronto.ca\/news\/2017\/12\/researchers-develop-video-game-that-improves-balance-in-youth-with-autism\/","title":{"rendered":"Researchers develop video game that improves balance in youth with autism"},"content":{"rendered":"<p>From the University of Wisconsin-Madison press release:<\/p>\n<blockquote>\n<p id=\"first\" class=\"lead\"><img loading=\"lazy\" class=\"alignright size-full wp-image-19869\" src=\"http:\/\/therapytoronto.ca\/news\/wp-content\/uploads\/2017\/03\/Autism2.jpg\" alt=\"\" width=\"269\" height=\"275\" \/><strong>Playing a video game that rewards participants for holding various &#8220;ninja&#8221; poses could help children and youth with autism spectrum disorder (ASD) improve their balance<\/strong>, according to a recent study in the\u00a0<em>Journal of Autism and Developmental Disorders<\/em>\u00a0led by researchers at the University of Wisconsin-Madison.<\/p>\n<div id=\"text\">\n<p>Balance challenges are more common among people with ASD compared to the broader population, says study lead author Brittany Travers, and <strong>difficulties with balance and postural stability are commonly thought to relate to more severe ASD symptoms and impaired activities in daily living<\/strong>.<\/p>\n<p>&#8220;We think this video game-based training could be a unique way to help individuals with ASD who have challenges with their balance address these issues,&#8221; says Travers, an investigator at UW-Madison&#8217;s Waisman Center and an assistant professor of kinesiology.<\/p>\n<p>In this pilot study &#8212; the largest ever to look at the effects of balance training on individuals with ASD &#8212; 29 participants between the ages of 7 and 17 with ASD completed a six-week training program playing a video game developed by the researchers.<\/p>\n<p>By the end of the program, <strong>study participants showed significant improvements in not only their in-game poses but also their balance and posture outside of the game environment<\/strong>.<\/p>\n<p>According to Travers, balance improvements outside the video game context are especially important. &#8220;Our participants are incredibly clever when it comes to finding ways to beat video games!&#8221; she says. &#8220;We wanted to make sure that the improvements we were seeing were truly balance-related and not limited to the video game.&#8221;<\/p>\n<p>Ten out of 11 study participants who completed a post-game questionnaire also said they enjoyed playing the video games.<\/p>\n<p>&#8220;We always aim to make the interventions fun,&#8221; says Travers. &#8220;We have couched a rigorous exercise (by the end of some gaming sessions, participants had been standing on one foot for 30 minutes) in a video game format, so we were delighted to hear that the participants enjoyed the game.&#8221;<\/p>\n<p>Travers developed the video game with help from Andrea Mason, professor of kinesiology at UW-Madison, Leigh Ann Mrotek, professor of kinesiology at UW-Oshkosh and Anthony Ellertson, program director of gaming and interactive technology at Boise State University.<\/p>\n<p>The gaming system uses a Microsoft Kinect camera and a Nintendo Wii balance board connected to software developed on a Windows platform using Adobe Air.<\/p>\n<p>&#8220;Players see themselves on the screen doing different &#8216;ninja&#8217; poses and postures, and they are rewarded for doing those poses and postures; that&#8217;s how they advance in the game,&#8221; says Travers.<\/p>\n<p>The study also explored <strong>individual differences<\/strong> that might predict who would benefit most from this type of video game-based balance training.<\/p>\n<p>For example, the study showed that <strong>participants with some characteristics, such as ritualistic behaviors (like the need to follow a set routine around mealtimes or bedtime) did not benefit as much from the video game as those without these behaviors<\/strong>.<\/p>\n<p>On the other hand, some characteristics, such as body mass index or IQ, did not influence whether a participant benefited from balance training.<\/p>\n<p>&#8220;There is a lot of variability in the clinical profile of ASD, and it&#8217;s unlikely that there will be a one-size-fits-all approach for balance training that helps all individuals with ASD,&#8221; says Travers.<\/p>\n<p>Researchers are working to make the game more accessible to different individuals within the autism spectrum. &#8220;We already have some features that help &#8212; the game has very little verbal instruction, which should make it more accessible to individuals who are minimally verbal,&#8221; says Travers. &#8220;Ultimately, we would like to move this video game-based training outside the lab.&#8221;<\/p>\n<\/div>\n<\/blockquote>\n<!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<p>From the University of Wisconsin-Madison press release: Playing a video game that rewards participants for holding various &#8220;ninja&#8221; poses could help children and youth with autism spectrum disorder (ASD) improve&#8230; <a class=\"read-more-link\" href=\"https:\/\/therapytoronto.ca\/news\/2017\/12\/researchers-develop-video-game-that-improves-balance-in-youth-with-autism\/\">Read more &raquo;<\/a><!-- AddThis Advanced Settings generic via filter on get_the_excerpt --><!-- AddThis Share Buttons generic via filter on get_the_excerpt --><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[331],"tags":[71,72,225,237],"_links":{"self":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/24976"}],"collection":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/comments?post=24976"}],"version-history":[{"count":2,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/24976\/revisions"}],"predecessor-version":[{"id":25031,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/24976\/revisions\/25031"}],"wp:attachment":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/media?parent=24976"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/categories?post=24976"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/tags?post=24976"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}