{"id":28061,"date":"2019-03-04T16:39:34","date_gmt":"2019-03-04T21:39:34","guid":{"rendered":"http:\/\/therapytoronto.ca\/news\/?p=28061"},"modified":"2019-02-04T03:40:59","modified_gmt":"2019-02-04T08:40:59","slug":"study-suggests-collaborative-video-games-could-increase-office-productivity","status":"publish","type":"post","link":"https:\/\/therapytoronto.ca\/news\/2019\/03\/study-suggests-collaborative-video-games-could-increase-office-productivity\/","title":{"rendered":"Study suggests collaborative video games could increase office productivity"},"content":{"rendered":"<p>From the Brigham Young University press release:<\/p>\n<blockquote>\n<p id=\"first\" class=\"lead\"><img loading=\"lazy\" class=\"alignright size-full wp-image-20917\" src=\"http:\/\/therapytoronto.ca\/news\/wp-content\/uploads\/2017\/05\/SocialNetwork.jpg\" alt=\"\" width=\"283\" height=\"200\" \/>Move over trust falls and ropes courses, turns out <strong>playing video games with coworkers is the real path to better performance at the office<\/strong>.<\/p>\n<div id=\"text\">\n<p>A new study by four BYU information systems professors found <strong>newly-formed work teams experienced a 20 percent increase in productivity on subsequent tasks after playing video games together for just 45 minutes<\/strong>. The study, published in\u00a0<em>AIS Transactions on Human-Computer Interaction<\/em>, adds to a growing body of literature finding positive outcomes of team video gaming.<\/p>\n<p>&#8220;To see that big of a jump &#8212; especially for the amount of time they played &#8212; was a little shocking,&#8221; said co-author and BYU associate professor Greg Anderson. &#8220;Companies are spending thousands and thousands of dollars on team-building activities, and I&#8217;m thinking, go buy an Xbox.&#8221;<\/p>\n<p>For the study, researchers recruited 352 individuals and randomly organized them into 80 teams, making sure no participants with pre-existing relationships were on the same team. For their initial experimental task, each team played in a geocaching competition called Findamine, an exercise created by previous IS researchers which gives players short, text-based clues to find landmarks. Participants were incentivized with cash rewards for winning the competition.<\/p>\n<p>Following their first round of Findamine, teams were randomly assigned to one of three conditions before being sent out to geocache again: 1) team video gaming, 2) quiet homework time or 3) a &#8220;goal training&#8221; discussion on improving their geocaching results. Each of these conditions lasted 45 minutes and those in the video gaming treatment chose to play either Rock Band or Halo 4 &#8212; games selected because they are both familiar and require coordinated efforts among players.<\/p>\n<p>The researchers found that <strong>while the goal-training teams reported a higher increase in team cohesion than the video-gaming teams, the video gamers increased actual performance on their second round of Findamine significantly<\/strong>, raising average scores from 435 to 520.<\/p>\n<p>&#8220;Team video gaming may truly be a viable &#8212; and perhaps even optimal &#8212; alternative for team building,&#8221; said lead researcher Mark Keith, associate professor of information systems at BYU.<\/p>\n<p>Researchers also said <strong>it doesn&#8217;t matter if people are avid video gamers to see the positive effects of gaming together<\/strong>; they observed video game novices established communications norms &#8212; and built working relationships &#8212; even quicker with new teammates so as to learn the nuances of the game.<\/p>\n<p>There is one caveat to the finding, however: <strong>the study was done with teams of individuals who don&#8217;t know each other<\/strong>. Researchers admit If team members are already familiar with each other, then competitive video gaming may possibly reinforce biases and negative relationships developed from previous experiences.<\/p>\n<\/div>\n<\/blockquote>\n<!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<p>From the Brigham Young University press release: Move over trust falls and ropes courses, turns out playing video games with coworkers is the real path to better performance at the&#8230; <a class=\"read-more-link\" href=\"https:\/\/therapytoronto.ca\/news\/2019\/03\/study-suggests-collaborative-video-games-could-increase-office-productivity\/\">Read more &raquo;<\/a><!-- AddThis Advanced Settings generic via filter on get_the_excerpt --><!-- AddThis Share Buttons generic via filter on get_the_excerpt --><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[8],"tags":[59,58,143,238,12,103],"_links":{"self":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/28061"}],"collection":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/comments?post=28061"}],"version-history":[{"count":2,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/28061\/revisions"}],"predecessor-version":[{"id":28262,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/28061\/revisions\/28262"}],"wp:attachment":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/media?parent=28061"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/categories?post=28061"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/tags?post=28061"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}