{"id":31712,"date":"2020-06-14T09:09:54","date_gmt":"2020-06-14T13:09:54","guid":{"rendered":"https:\/\/therapytoronto.ca\/news\/?p=31712"},"modified":"2020-06-06T02:35:05","modified_gmt":"2020-06-06T06:35:05","slug":"study-looks-at-whether-video-game-addiction-is-real","status":"publish","type":"post","link":"https:\/\/therapytoronto.ca\/news\/2020\/06\/study-looks-at-whether-video-game-addiction-is-real\/","title":{"rendered":"Study looks at whether video game addiction is real"},"content":{"rendered":"<p>From the Brigham Young University press release:<\/p>\n<blockquote>\n<p id=\"first\" class=\"lead\"><strong>For most adolescents, playing video games is an enjoyable and often social form of entertainment.<\/strong> While playing video games is a fun pastime, there is a growing concern that spending too much time playing video games is related to negative developmental outcomes and can become an addiction.<\/p>\n<div id=\"text\">\n<p>A recent six-year study, the longest study ever done on video game addiction, found that <strong>about 90% of gamers do not play in a way that is harmful or causes negative long-term consequences<\/strong>. A <strong>significant minority, though, can become truly addicted to video games<\/strong> and as a result can suffer mentally, socially and behaviorally.<\/p>\n<p>&#8220;The aim of this particular study is to look at the longer-term impact of having a particular relationship with video games and what it does to a person over time,&#8221; said Sarah Coyne, a professor of family life at BYU and lead author of the research. &#8220;To see the impact, we examined the trajectories of pathological video gameplay across six years, from early adolescence to emerging adulthood.&#8221;<\/p>\n<p>In addition to finding long-term consequences for addicted gamers, this study, published in\u00a0<strong><em>Developmental Psychology<\/em><\/strong>, also breaks down gamer stereotypes and found that <strong>pathological gaming is not a one size fits all disorder<\/strong>.<\/p>\n<p><strong>Pathological video gameplay<\/strong> is characterized by excessive time spent playing video games, difficulty disengaging from them and disruption to healthy functioning due to gaming.<\/p>\n<p><strong>Only about 10% of gamers fall into the pathological video gameplay category<\/strong>. When compared to the non-pathological group, those in the study displayed <strong>higher levels of depression, aggression, shyness, problematic cell phone use and anxiety by emerging adulthood<\/strong>. This was despite the groups being the same in all these variables at the initial time point, suggesting that video games may have been important in developing these negative outcomes.<\/p>\n<p>To measure predictors and outcomes to video game addiction, Coyne studied 385 adolescents as they transitioned into adulthood. Each individual completed multiple questionnaires once a year over a six-year period. These questionnaires measured depression, anxiety, aggression, delinquency, empathy, prosocial behavior, shyness, sensory reactivity, financial stress and problematic cell phone use.<\/p>\n<p>Two main predictors for video game addiction were found: being male and having low levels of prosocial behavior. Having higher levels of prosocial behavior, or voluntary behavior meant to benefit another person, tended to be a protective factor against the addiction symptoms.<\/p>\n<p>Aside from the predictors, Coyne also found three distinct trajectories of video game use. Seventy-two percent of adolescents were relatively low in addiction symptoms across the six years of data collection. Another 18% of adolescents started with moderate symptoms that did not change over time, and only 10% of adolescents showed increasing levels of pathological gaming symptoms throughout the study.<\/p>\n<p>The results suggest that while about 90% of gamers are not playing in a way that is dysfunctional or detrimental to the individual&#8217;s life, there is still a sizable minority who are truly addicted to video games and suffer addiction symptoms over time.<\/p>\n<p>These findings also go against the stereotype of gamers living in their parent&#8217;s basement, unable to support themselves financially or get a job because of their fixation on video games. At least in their early twenties, pathological users of video games appear to be just as financially stable and forward-moving as gamers who are not addicted.<\/p>\n<p>&#8220;I really do think that there are some wonderful things about video games,&#8221; Coyne said. &#8220;The important thing is to use them in healthy ways and to not get sucked into the pathological levels.&#8221;<\/p>\n<\/div>\n<\/blockquote>\n<!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<p>From the Brigham Young University press release: For most adolescents, playing video games is an enjoyable and often social form of entertainment. While playing video games is a fun pastime,&#8230; <a class=\"read-more-link\" href=\"https:\/\/therapytoronto.ca\/news\/2020\/06\/study-looks-at-whether-video-game-addiction-is-real\/\">Read more &raquo;<\/a><!-- AddThis Advanced Settings generic via filter on get_the_excerpt --><!-- AddThis Share Buttons generic via filter on get_the_excerpt --><\/p>\n","protected":false},"author":5,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":[],"categories":[350,526],"tags":[21,20,12,225,237],"_links":{"self":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/31712"}],"collection":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/users\/5"}],"replies":[{"embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/comments?post=31712"}],"version-history":[{"count":2,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/31712\/revisions"}],"predecessor-version":[{"id":31755,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/31712\/revisions\/31755"}],"wp:attachment":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/media?parent=31712"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/categories?post=31712"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/tags?post=31712"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}