{"id":34353,"date":"2026-08-12T14:41:38","date_gmt":"2026-08-12T18:41:38","guid":{"rendered":"https:\/\/therapytoronto.ca\/news\/?p=34353"},"modified":"2026-08-11T18:45:21","modified_gmt":"2026-08-11T22:45:21","slug":"skku-researchers-find-promising-evidence-that-mindfulness-based-cognitive-therapy-may-reduce-internet-gaming-disorder-in-college-students","status":"publish","type":"post","link":"https:\/\/therapytoronto.ca\/news\/2026\/08\/skku-researchers-find-promising-evidence-that-mindfulness-based-cognitive-therapy-may-reduce-internet-gaming-disorder-in-college-students\/","title":{"rendered":"SKKU researchers find promising evidence that &#8220;mindfulness-based cognitive therapy&#8221; may reduce internet gaming disorder in college students"},"content":{"rendered":"<p>A research team led by Professor Anderson Sungmin Yoon and Minah Kim of Sungkyunkwan University (SKKU) has developed a &#8220;<strong>Mindfulness-Based Cognitive Therapy for Gaming<\/strong> (MBCT-G)&#8221; program to address internet gaming disorder among college students, and has found promising evidence of its therapeutic effectiveness. The research was conducted under the close supervision of the world-leading scholar, Willem Kuyken, director of Oxford Mindfulness Centre, and \u00a0has drawn significant attention from academic circles worldwide for presenting a new therapeutic alternative-using psychological intervention to ease internet gaming disorder, a growing <strong>public health<\/strong> issue among young adults.<\/p>\n<p>Internet gaming disorder refers to a state of excessive immersion in gaming severe enough to seriously disrupt daily life. This is particularly common among college students, who often turn to gaming to relieve academic or career-related stress as they begin living independently, away from parental supervision.<\/p>\n<p>To address this problem, Professor Yoon\u2019s research team newly adapted and modified &#8220;mindfulness-based cognitive therapy&#8221;\u2014previously used to treat depression\u2014to fit the specific characteristics of gaming disorder. \u00a0The program combines mindfulness meditation training \u2014 which helps students observe their thoughts, emotions, and impulses objectively when a strong urge to game arises \u2014 with cognitive therapy that helps them decenter from these urges and respond more skillfully.<\/p>\n<p>The research team conducted an experiment involving 46 college students at high risk of internet gaming disorder. Over the course of an eight weeks\u2019s intervention, participating students practiced mindfulness meditation, social skills, and self-care strantegies each week, while also planning and carrying out alternative pleasurable activities\u2014such as physical activities, social\/recreational activities, and creative hobbies\u2014that allowed them to find enjoyment in daily life beyond gaming. As a result, students who completed the program showed a meaningful reduction in gaming addiction symptoms, along with decreases in stress and anxiety.<\/p>\n<p>Above all, the most significant outcome was a marked improvement in students&#8217; &#8220;<strong>self-control<\/strong>&#8220;\u2014their ability to overcome the urge to game on their own. This effect remained even one month after the program ended, demonstrating a sustained effect.<\/p>\n<p>Professor Yoon of SKKU explained the significance of the research, stating, &#8221; This study offers promising evidence for a psychological intervention that could help college students and adolescents break the <strong>vicious cycle of impulsively immersing themselves in gaming<\/strong> during particularly challenging periods in their development..&#8221; He added, &#8220;If widely adopted by college counseling centers and gaming addiction prevention centers, MBCT-G could help address IGD-related problems more efficiently, as its group-format delivery requires fewer clinical resources..&#8221;<\/p>\n<p>Meanwhile, this research was supported by research funding from the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency for the development of game-based digital therapeutics technology.<\/p>\n<hr class=\"hidden-xs hidden-sm\" \/>\n<div class=\"featured_image\">\n<div class=\"details\">\n<div class=\"well\">\n<h4>JOURNAL<\/h4>\n<p>Mindfulness<\/p>\n<\/div>\n<\/div>\n<\/div>\n<!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<p>A research team led by Professor Anderson Sungmin Yoon and Minah Kim of Sungkyunkwan University (SKKU) has developed a &#8220;Mindfulness-Based Cognitive Therapy for Gaming (MBCT-G)&#8221; program to address internet gaming disorder among college students, and has found promising evidence of its therapeutic effectiveness. The research was conducted under the close supervision of the world-leading scholar,&hellip;&nbsp;<!-- AddThis Advanced Settings generic via filter on get_the_excerpt --><!-- AddThis Share Buttons generic via filter on get_the_excerpt --><\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"rop_custom_images_group":[],"rop_custom_messages_group":[],"rop_publish_now":"no","rop_publish_now_accounts":[],"rop_publish_now_history":[],"rop_publish_now_status":"pending","neve_meta_sidebar":"","neve_meta_container":"","neve_meta_enable_content_width":"off","neve_meta_content_width":70,"neve_meta_title_alignment":"","neve_meta_author_avatar":"","neve_post_elements_order":"","neve_meta_disable_header":"","neve_meta_disable_footer":"","neve_meta_disable_title":"","footnotes":""},"categories":[1],"tags":[21,227,793,276],"class_list":["post-34353","post","type-post","status-publish","format-standard","hentry","category-uncategorized","tag-addiction","tag-gaming","tag-impulse-control","tag-self-control"],"_links":{"self":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/34353","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/users\/3"}],"replies":[{"embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/comments?post=34353"}],"version-history":[{"count":1,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/34353\/revisions"}],"predecessor-version":[{"id":34354,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/posts\/34353\/revisions\/34354"}],"wp:attachment":[{"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/media?parent=34353"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/categories?post=34353"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/therapytoronto.ca\/news\/wp-json\/wp\/v2\/tags?post=34353"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}