{"id":6082,"date":"2012-09-07T09:20:41","date_gmt":"2012-09-07T13:20:41","guid":{"rendered":"http:\/\/therapytoronto.ca\/news\/?p=6082"},"modified":"2012-09-06T17:34:58","modified_gmt":"2012-09-06T21:34:58","slug":"study-suggests-player-cooperation-may-mitigate-effects-of-violent-video-games","status":"publish","type":"post","link":"https:\/\/therapytoronto.ca\/news\/2012\/09\/study-suggests-player-cooperation-may-mitigate-effects-of-violent-video-games\/","title":{"rendered":"Study suggests player cooperation may mitigate effects of violent video games"},"content":{"rendered":"<p>From the Ohio State University press release:<\/p>\n<blockquote><p><img loading=\"lazy\" class=\"alignright\" src=\"\/images\/blogpics\/Gaming.jpg\" alt=\"Gaming\" width=\"264\" height=\"200\" \/>New research suggests that <strong>violent video games may not make players more aggressive \u2013 if they play cooperatively with other people<\/strong>.<\/p>\n<p>In two studies, researchers found that <strong>college students who teamed up to play violent video games later showed more cooperative behavior, and sometimes less signs of aggression<\/strong>, than students who played the games competitively.<\/p>\n<p>The results suggest that it is too simplistic to say violent video games are always bad for players, said David Ewoldsen, co-author of the studies and professor of communication at Ohio State University.<\/p>\n<p>\u201cClearly, research has established there are links between playing violent video games and aggression, but that\u2019s an incomplete picture,\u201d Ewoldsen said.<\/p>\n<p>\u201c<strong>Most of the studies finding links between violent games and aggression were done with people playing alone<\/strong>. The social aspect of today\u2019s video games can change things quite a bit.\u201d<\/p>\n<p>The new research suggests playing a violent game with a teammate changes how people react to the violence.<\/p>\n<p>\u201cYou\u2019re still being very aggressive, you\u2019re still killing people in the game \u2013 <strong>but when you cooperate, that overrides any of the negative effects of the extreme aggression<\/strong>,\u201d said co-author John Velez, a graduate student in communication at Ohio State.<\/p>\n<p>One study was recently published online in the journal <em>Communication Research<\/em>, and will appear in a future print edition. The second related study was published recently in the journal Cyberpsychology, Behavior and Social Networking.<\/p>\n<p>The CBSN study involved 119 college students who were placed into four groups to play the violent video game Halo II with a partner. The groups differed in whether they competed or cooperated in playing the game.<\/p>\n<p>First, all participants filled out a survey about their video game history and a measure of their aggressiveness.<\/p>\n<p>Those in direct competition played in multiplayer mode and were told that their task was to kill their opponent more times than they were killed.<\/p>\n<p>Those in indirect competition played in single-player mode, but were told their task was to beat their opponent by getting further in the game.<\/p>\n<p><strong>In the cooperative condition, participants were told to get as far as they could through the game by working with their partner<\/strong> in Halo II\u2019s cooperative campaign mode. In this case, the pair worked together to defeat computer-controlled enemies.<\/p>\n<p>The final group simply filled out the measures and played the game at the end of the study. Their game playing was not recorded.<\/p>\n<p>After playing the violent video game, <strong>the same pairs of participants who played with or against each other took part in a real-life game where they had the opportunity to cooperate or compete<\/strong> with each other.<\/p>\n<p>In this game, they played multiple rounds where they were given dimes which they could keep or share with their partner. <strong>The researchers were looking to see if they engaged in \u201ctit for tat\u201d behavior, in which the players mirrored the behaviors of their partner<\/strong>. In other words, if your partner acts cooperatively towards you, you do the same for him. Tit for tat behavior is seen by researchers as a precursor to cooperation.<\/p>\n<p>The results showed that <strong>participants who played the video game cooperatively were more likely than those who competed to show cooperative tendencies in this later real-life game<\/strong>.<\/p>\n<p>\u201cThese findings suggest video game research needs to consider not only the content of the game but also how video game players are playing the game,\u201d Velez said.<\/p>\n<p>The second study, published in Communication Research, extended the findings by showing that cooperating in playing a violent video game can even unite people from rival groups \u2013 in this case, fans of Ohio State and those of their bitter rival, the University of Michigan.<\/p>\n<p>This study involved 80 Ohio State students who, when they came to the lab for the experiment, were paired with a person who they thought was another student participant. In fact, it was one of the experimenters who was wearing an Ohio State t-shirt \u2013 or one from the rival University of Michigan.<\/p>\n<p>One of the researchers made sure to point out the t-shirt to the student participant.<\/p>\n<p>The student and confederate then played the highly realistic and violent first-person-shooter video game Unreal Tournament III together \u2013 either as teammates or as rivals.<\/p>\n<p><strong>After playing the video game, the participants played the same real-life game used in the previous study with their supposed partner, who was really one of the researchers<\/strong>.<\/p>\n<p>They also completed tasks that measured how aggressive they felt, and their aggressive tendencies.<\/p>\n<p>The results showed the power of cooperatively playing violent video games in reducing aggressive thoughts \u2013 and even overcoming group differences.<\/p>\n<p>As in the first study, players who cooperated in playing the video game later showed more cooperation than did those who competed against each other.<\/p>\n<p><strong>It even worked when Ohio State participants thought they were playing with a rival from the University of Michigan<\/strong>.<\/p>\n<p>\u201cThe cooperative play just wiped out any effect of who you were playing with,\u201d Velez said. \u201cOhio State students happily cooperated with Michigan fans.\u201d<\/p>\n<p>Also, those participants who played cooperatively showed less aggressive tendencies afterwards than those who played competitively, at least at first. In fact, those who played competitively with a rival actually showed less aggression than those who played with a supporter of their own team.<\/p>\n<p>\u201c<strong>If you\u2019re playing with a rival, and that rival is cooperating with you, that violates your expectations \u2013 you\u2019re surprised by their cooperation and that makes you even more willing to cooperate<\/strong>,\u201d Ewoldsen said.<\/p>\n<p>Eventually, even those who competed with each other in the video games started cooperating with each other in the real-life games afterwards.<\/p>\n<p>\u201cThe point is that <strong>the way you act in the real world very quickly overrides anything that is going on in the video games<\/strong>,\u201d Ewoldsen said. \u201cVideo games aren\u2019t controlling who we are.\u201d<\/p>\n<p>These results should encourage researchers to study not only how the content of violent video games affects players, but also how the style of play has an impact.<\/p>\n<p>\u201cWhat is more important: cooperating with another human being, or killing a digital creature?\u201d Ewoldsen said.<\/p>\n<p>\u201c<strong>We think that cooperating with another human overrides the effects of playing a violent video game<\/strong>.\u201d<\/p>\n<p>Other authors of the CBSN paper were Cassie Eno of Waldorf College; Bradley Okdie of Ohio State\u2019s Newark campus; Rosanna Guadagno of the University of Alabama; and James DeCoster of the University of Virginia.<\/p>\n<p>Other authors of the Communication Research paper were Chad Mahood and Emily Moyer-Guse, both of Ohio State.<\/p><\/blockquote>\n<!-- AddThis Advanced Settings generic via filter on the_content --><!-- AddThis Share Buttons generic via filter on the_content -->","protected":false},"excerpt":{"rendered":"<p>From the Ohio State University press release: New research suggests that violent video games may not make players more aggressive \u2013 if they play cooperatively with other people. 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