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How technology use affects at-risk adolescents

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From the Duke University press release: More use of technology is linked to later increases in attention, behavior and self-regulation problems for adolescents already at risk for mental health issues, a new study from Duke… 

Study suggests game features can be used to enhance motivation

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From the Penn State press release: Using game features in non-game contexts, computers can learn to build personalized mental- and physical-therapy programs that enhance individual motivation, according to Penn State engineers. “We want to understand…